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Michael
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Older_render03
Maya, mental ray, Silo, ZBrush
February 2008


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This is a rapid sketch that started out life as a base mesh modelled in Silo, that was then was scaled and UV'd in Maya, and finally taken in to ZBrush for sculpting. Rendered using Mental Ray inside of Maya with Amb Oc. The occlusion pass is new(ish) to me, so it was also an experiment with settings.

 
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